Ben Hosac
Ben Hosac
3D Game Artist
Orange County, CA, United States

Summary

Ben is a 3D game artist looking for new opportunities! Will manifest art for coin!

Portfolio | http://www.benhosac.art
Sketches & Ink | https://www.instagram.com/benhosac.art
Email me | hello@benhosac.art
Discord | grondsmite#8971
Twitter | https://twitter.com/grondsmite

Skills:
● High poly sculpting
● Low Poly modeling
● Retopology & UV layout
● Hand Painted Textures
● PBR Textures
● Realtime Game VFX
● Icons & UI
● Concept Art

Software & Tools:
● 3d-Coat
● ZBrush
● Maya
● Substance Painter
● Photoshop
● Clip Studio Paint

Personal Skills:
● Collaborative spirit
● Creative problem solving
● Has worked closely with designers to quickly conceptualize ideas and plot a course for execution
● Willing and able to learn new tools as needed and share techniques others

Resume PDF

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Skills

Digital SculptingCharacter ModelingUV MappingWeapon ModelingParticle EffectsCharacter DesignWeapon DesignRetopologyBasic Rigging & SkinningBasic AnimationTexture BakingHand Painted Texturing

Software proficiency

ZBrush
ZBrush
Maya
Maya
3DCoat
3DCoat
Substance Painter
Substance Painter
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

  • Metal logo with vig small
    • Video Game
      Embers of War
    • Year
      2017
    • Role
      Concept, Game Art
    • Company
      Dark Rift Entertainment
  • Retrovirusboxshot small
    • Video Game
      Retrovirus
    • Year
      2013
    • Role
      Game Art, FX
    • Company
      Cadenza Interactive

Experience

  • Concept & Game Artist at Dark Rift Entertainment
    Irvine, United States of America
    January 2015 - September 2016

    At Dark Rift I created concepts and assets for characters, props, environment and more. I use ZBrush and Maya to sculpt high detail models and the game meshes. I use 3d-Coat to speed through the uv process and Substance Painter to bake maps and create painterly or next-gen textures and materials sets. I also made sequential art for concept, cinematic and promo materials.

  • FX, UI & Game Artist at Cadenza Interactive
    Santa Ana / Tustin, United States of America
    March 2012 - November 2013

    Retrovirus

    Wide range of responsibilities: VFX, textures, GUI, props, weapons, ship & perk modules, low poly rework of game assets, level design, dressing & lighting.

    The Wanderer

    ​Concept, environment props, level layout, modular level design, dressing and lighting