3D game artist
Portfolio | https://bhosac.artstation.com
Sketchin |
Email me | benhosac@gmail.com
Skills:
● High poly sculpting
● Low Poly modeling
● Retopology & UV layout
● Hand Painted Textures
● PBR Textures
● Realtime Game VFX
● Icons & UI
● Concept Art
Software & Tools:
● 3d-Coat
● ZBrush
● Maya
● Substance Painter
● Photoshop
● Clip Studio Paint
● Collaborative spirit
At Dark Rift I created concepts and assets for characters, props, environment and more. I use ZBrush and Maya to sculpt high detail models and the game meshes. I use 3d-Coat to speed through the uv process and Substance Painter to bake maps and create painterly or next-gen textures and materials sets. I also made sequential art for concept, cinematic and promo materials.
Retrovirus
Wide range of responsibilities: VFX, textures, GUI, props, weapons, ship & perk modules, low poly rework of game assets, level design, dressing & lighting.
The Wanderer
Concept, environment props, level layout, modular level design, dressing and lighting